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*Database -> *Store
Welcome back BeatmapManager
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154
osu.Game/Rulesets/Scoring/ScoreStore.cs
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154
osu.Game/Rulesets/Scoring/ScoreStore.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.IO.Legacy;
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using osu.Game.IPC;
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using osu.Game.Rulesets.Replays;
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using SharpCompress.Compressors.LZMA;
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using SQLite.Net;
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namespace osu.Game.Rulesets.Scoring
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{
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public class ScoreStore : DatabaseBackedStore
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{
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private readonly Storage storage;
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private readonly BeatmapManager beatmaps;
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private readonly RulesetStore rulesets;
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private const string replay_folder = @"replays";
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private ScoreIPCChannel ipc;
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public ScoreStore(Storage storage, SQLiteConnection connection, IIpcHost importHost = null, BeatmapManager beatmaps = null, RulesetStore rulesets = null) : base(connection)
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{
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this.storage = storage;
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this.beatmaps = beatmaps;
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this.rulesets = rulesets;
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if (importHost != null)
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ipc = new ScoreIPCChannel(importHost, this);
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}
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public Score ReadReplayFile(string replayFilename)
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{
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Score score;
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using (Stream s = storage.GetStream(Path.Combine(replay_folder, replayFilename)))
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using (SerializationReader sr = new SerializationReader(s))
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{
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score = new Score
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{
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Ruleset = rulesets.GetRuleset(sr.ReadByte())
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};
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/* score.Pass = true;*/
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var version = sr.ReadInt32();
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/* score.FileChecksum = */
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var beatmapHash = sr.ReadString();
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score.Beatmap = beatmaps.QueryBeatmap(b => b.Hash == beatmapHash);
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/* score.PlayerName = */
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sr.ReadString();
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/* var localScoreChecksum = */
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sr.ReadString();
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/* score.Count300 = */
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sr.ReadUInt16();
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/* score.Count100 = */
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sr.ReadUInt16();
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/* score.Count50 = */
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sr.ReadUInt16();
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/* score.CountGeki = */
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sr.ReadUInt16();
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/* score.CountKatu = */
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sr.ReadUInt16();
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/* score.CountMiss = */
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sr.ReadUInt16();
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score.TotalScore = sr.ReadInt32();
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score.MaxCombo = sr.ReadUInt16();
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/* score.Perfect = */
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sr.ReadBoolean();
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/* score.EnabledMods = (Mods)*/
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sr.ReadInt32();
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/* score.HpGraphString = */
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sr.ReadString();
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/* score.Date = */
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sr.ReadDateTime();
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var compressedReplay = sr.ReadByteArray();
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if (version >= 20140721)
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/*OnlineId =*/
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sr.ReadInt64();
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else if (version >= 20121008)
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/*OnlineId =*/
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sr.ReadInt32();
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using (var replayInStream = new MemoryStream(compressedReplay))
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{
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byte[] properties = new byte[5];
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if (replayInStream.Read(properties, 0, 5) != 5)
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throw new IOException("input .lzma is too short");
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long outSize = 0;
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for (int i = 0; i < 8; i++)
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{
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int v = replayInStream.ReadByte();
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if (v < 0)
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throw new IOException("Can't Read 1");
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outSize |= (long)(byte)v << (8 * i);
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}
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long compressedSize = replayInStream.Length - replayInStream.Position;
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using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
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using (var reader = new StreamReader(lzma))
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score.Replay = createLegacyReplay(reader);
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}
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}
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return score;
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}
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/// <summary>
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/// Creates a legacy replay which is read from a stream.
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/// </summary>
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/// <param name="reader">The stream reader.</param>
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/// <returns>The legacy replay.</returns>
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private Replay createLegacyReplay(StreamReader reader)
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{
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var frames = new List<ReplayFrame>();
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float lastTime = 0;
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foreach (var l in reader.ReadToEnd().Split(','))
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{
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var split = l.Split('|');
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if (split.Length < 4 || float.Parse(split[0]) < 0) continue;
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lastTime += float.Parse(split[0]);
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frames.Add(new ReplayFrame(
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lastTime,
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float.Parse(split[1]),
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384 - float.Parse(split[2]),
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(ReplayButtonState)int.Parse(split[3])
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));
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}
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return new Replay { Frames = frames };
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}
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protected override void Prepare(bool reset = false)
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{
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}
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protected override Type[] ValidTypes => new[] { typeof(Score) };
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}
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}
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