*Database -> *Store

Welcome back BeatmapManager
This commit is contained in:
Dean Herbert
2017-07-27 16:56:41 +09:00
parent fdc6666c71
commit 5f53426a9a
36 changed files with 570 additions and 580 deletions

View File

@ -68,7 +68,7 @@ namespace osu.Game.Screens.Select
/// <summary>
/// Required for now unfortunately.
/// </summary>
private BeatmapStore store;
private BeatmapManager manager;
private readonly Container<Panel> scrollableContent;
@ -289,7 +289,7 @@ namespace osu.Game.Screens.Select
b.Metadata = beatmapSet.Metadata;
}
return new BeatmapGroup(beatmapSet, store)
return new BeatmapGroup(beatmapSet, manager)
{
SelectionChanged = (g, p) => selectGroup(g, p),
StartRequested = b => StartRequested?.Invoke(),
@ -298,9 +298,9 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapStore store, OsuConfigManager config)
private void load(BeatmapManager manager, OsuConfigManager config)
{
this.store = store;
this.manager = manager;
randomType = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType);
}