Bring framework up-to-date

This commit is contained in:
Dean Herbert
2017-06-07 15:32:50 +09:00
parent a010e6b8db
commit 5f537780cf
5 changed files with 8 additions and 8 deletions

View File

@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
tickContainer = new Container<DrawableHoldNoteTick>
{
RelativeSizeAxes = Axes.Both,
RelativeCoordinateSpace = new Vector2(1, (float)HitObject.Duration)
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
},
head = new DrawableHeadNote(this, key)
{

View File

@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.Timing
// Adjust our height to account for the speed changes
Height = (float)(1000 / timingChange.BeatLength / timingChange.SpeedMultiplier);
RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
RelativeChildSize = new Vector2(1, (float)parent.TimeSpan);
// Scroll the content
content.Y = (float)(timingChange.Time - Time.Current);
@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Timing
float height = Children.Select(child => child.Y + child.Height).Max();
Height = height;
RelativeCoordinateSpace = new Vector2(1, height);
RelativeChildSize = new Vector2(1, height);
base.InvalidateFromChild(invalidation);
}