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Remove float ValueAt method.
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@ -123,7 +123,7 @@ namespace osu.Game.Graphics.UserInterface
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if (value <= i)
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return minStarScale;
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return i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
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return i + 1 <= value ? 1.0f : (float)Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
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}
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private void transformCount(float newValue)
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