Use new invalidation rules

This commit is contained in:
Tom94
2017-06-08 09:53:45 +02:00
parent 8f909354bf
commit 5f7270ee4b
4 changed files with 4 additions and 4 deletions

View File

@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.Timing
public override void InvalidateFromChild(Invalidation invalidation)
{
// We only want to re-compute our size when a child's size or position has changed
if ((invalidation & Invalidation.Geometry) == 0)
if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
{
base.InvalidateFromChild(invalidation);
return;