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Use new invalidation rules
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Submodule osu-framework updated: 3ad1dd52ae...68111ddd8d
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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public override void InvalidateFromChild(Invalidation invalidation)
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public override void InvalidateFromChild(Invalidation invalidation)
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{
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{
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// We only want to re-compute our size when a child's size or position has changed
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// We only want to re-compute our size when a child's size or position has changed
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if ((invalidation & Invalidation.Geometry) == 0)
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if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
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{
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{
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base.InvalidateFromChild(invalidation);
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base.InvalidateFromChild(invalidation);
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return;
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return;
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@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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set
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set
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{
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{
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bounding = value;
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bounding = value;
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Invalidate(Invalidation.Geometry);
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Invalidate(Invalidation.MiscGeometry);
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}
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}
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}
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}
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@ -69,7 +69,7 @@ namespace osu.Game.Screens.Play
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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{
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if ((invalidation & Invalidation.SizeInParentSpace) > 0)
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if ((invalidation & Invalidation.DrawSize) > 0)
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layout.Invalidate();
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layout.Invalidate();
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return base.Invalidate(invalidation, source, shallPropagate);
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return base.Invalidate(invalidation, source, shallPropagate);
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}
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}
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