Use new invalidation rules

This commit is contained in:
Tom94
2017-06-08 09:53:45 +02:00
parent 8f909354bf
commit 5f7270ee4b
4 changed files with 4 additions and 4 deletions

View File

@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.Timing
public override void InvalidateFromChild(Invalidation invalidation) public override void InvalidateFromChild(Invalidation invalidation)
{ {
// We only want to re-compute our size when a child's size or position has changed // We only want to re-compute our size when a child's size or position has changed
if ((invalidation & Invalidation.Geometry) == 0) if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
{ {
base.InvalidateFromChild(invalidation); base.InvalidateFromChild(invalidation);
return; return;

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
set set
{ {
bounding = value; bounding = value;
Invalidate(Invalidation.Geometry); Invalidate(Invalidation.MiscGeometry);
} }
} }

View File

@ -69,7 +69,7 @@ namespace osu.Game.Screens.Play
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{ {
if ((invalidation & Invalidation.SizeInParentSpace) > 0) if ((invalidation & Invalidation.DrawSize) > 0)
layout.Invalidate(); layout.Invalidate();
return base.Invalidate(invalidation, source, shallPropagate); return base.Invalidate(invalidation, source, shallPropagate);
} }