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Fix sliders not moving with stacking change
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@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public readonly SliderBall Ball;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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@ -108,6 +109,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale =>
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{
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updatePathRadius();
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@ -115,6 +117,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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});
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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pathBindable.BindTo(slider.PathBindable);
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