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Fix triangle button flash effect looking incorrect
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@ -4,6 +4,7 @@
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#nullable disable
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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@ -69,6 +70,8 @@ namespace osu.Game.Graphics.UserInterface
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protected Box Background;
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protected Box Background;
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protected SpriteText SpriteText;
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protected SpriteText SpriteText;
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private readonly Box flashLayer;
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public OsuButton(HoverSampleSet? hoverSounds = HoverSampleSet.Button)
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public OsuButton(HoverSampleSet? hoverSounds = HoverSampleSet.Button)
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{
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{
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Height = 40;
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Height = 40;
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@ -99,6 +102,14 @@ namespace osu.Game.Graphics.UserInterface
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Depth = float.MinValue
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Depth = float.MinValue
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},
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},
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SpriteText = CreateText(),
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SpriteText = CreateText(),
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flashLayer = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Depth = float.MinValue,
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Colour = Color4.White.Opacity(0.5f),
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Alpha = 0,
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},
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}
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}
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});
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});
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@ -125,7 +136,7 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnClick(ClickEvent e)
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protected override bool OnClick(ClickEvent e)
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{
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{
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if (Enabled.Value)
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if (Enabled.Value)
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Background.FlashColour(Color4.White, 800, Easing.OutQuint);
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flashLayer.FadeOutFromOne(800, Easing.OutQuint);
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return base.OnClick(e);
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return base.OnClick(e);
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}
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}
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