mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Add "Select" action
Allows progressing forwards in the interface
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@ -11,7 +11,6 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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@ -139,26 +138,15 @@ namespace osu.Game.Screens.Menu
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sampleBack = audio.Sample.Get(@"Menu/button-back-select");
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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switch (args.Key)
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{
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case Key.Space:
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logo?.TriggerOnClick(state);
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return true;
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}
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return false;
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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return goBack();
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case GlobalAction.Select:
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logo?.TriggerOnClick();
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return true;
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default:
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return false;
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}
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@ -101,7 +101,7 @@ namespace osu.Game.Screens
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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}
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public bool OnPressed(GlobalAction action)
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public virtual bool OnPressed(GlobalAction action)
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{
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if (!IsCurrentScreen) return false;
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@ -17,6 +17,7 @@ using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Backgrounds;
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@ -67,6 +68,7 @@ namespace osu.Game.Screens.Select
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protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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@ -464,7 +466,8 @@ namespace osu.Game.Screens.Select
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private void carouselBeatmapsLoaded()
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{
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if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
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if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false
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&& Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
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return;
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if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom())
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@ -481,16 +484,26 @@ namespace osu.Game.Screens.Select
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dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
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}
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public override bool OnPressed(GlobalAction action)
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{
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if (!IsCurrentScreen) return false;
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switch (action)
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{
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case GlobalAction.Select:
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FinaliseSelection();
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return true;
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}
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return base.OnPressed(action);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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switch (args.Key)
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{
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case Key.KeypadEnter:
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case Key.Enter:
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FinaliseSelection();
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return true;
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case Key.Delete:
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if (state.Keyboard.ShiftPressed)
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{
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