Merge pull request #12592 from ekrctb/fix-entry-lifetime

Fix Setting DHO's lifetime doesn't update its entry lifetime
This commit is contained in:
Dan Balasescu
2021-04-28 01:38:19 +09:00
committed by GitHub
6 changed files with 117 additions and 36 deletions

View File

@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading;
using osu.Game.Audio;
@ -436,7 +437,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
/// The local drawable hierarchy is recursively delayed to <see cref="HitObjectLifetimeEntry.LifetimeStart"/> for convenience.
/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeEntry.LifetimeStart"/> for convenience.
///
/// By default this will fade in the object from zero with no duration.
/// </summary>
@ -618,7 +619,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <remarks>
/// This is only used as an optimisation to delay the initial update of this <see cref="DrawableHitObject"/> and may be tuned more aggressively if required.
/// It is indirectly used to decide the automatic transform offset provided to <see cref="UpdateInitialTransforms"/>.
/// A more accurate <see cref="HitObjectLifetimeEntry.LifetimeStart"/> should be set for further optimisation (in <see cref="LoadComplete"/>, for example).
/// A more accurate <see cref="LifetimeEntry.LifetimeStart"/> should be set for further optimisation (in <see cref="LoadComplete"/>, for example).
/// <para>
/// Only has an effect if this <see cref="DrawableHitObject"/> is not being pooled.
/// For pooled <see cref="DrawableHitObject"/>s, use <see cref="HitObjectLifetimeEntry.InitialLifetimeOffset"/> instead.

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@ -38,40 +38,23 @@ namespace osu.Game.Rulesets.Objects
startTimeBindable.BindValueChanged(onStartTimeChanged, true);
}
// The lifetime start, as set by the hitobject.
// The lifetime, as set by the hitobject.
private double realLifetimeStart = double.MinValue;
/// <summary>
/// The time at which the <see cref="HitObject"/> should become alive.
/// </summary>
public new double LifetimeStart
{
get => realLifetimeStart;
set => setLifetime(realLifetimeStart = value, LifetimeEnd);
}
// The lifetime end, as set by the hitobject.
private double realLifetimeEnd = double.MaxValue;
/// <summary>
/// The time at which the <see cref="HitObject"/> should become dead.
/// </summary>
public new double LifetimeEnd
// This method is called even if `start == LifetimeStart` when `KeepAlive` is true (necessary to update `realLifetimeStart`).
protected override void SetLifetimeStart(double start)
{
get => realLifetimeEnd;
set => setLifetime(LifetimeStart, realLifetimeEnd = value);
realLifetimeStart = start;
if (!keepAlive)
base.SetLifetimeStart(start);
}
private void setLifetime(double start, double end)
protected override void SetLifetimeEnd(double end)
{
if (keepAlive)
{
start = double.MinValue;
end = double.MaxValue;
}
base.LifetimeStart = start;
base.LifetimeEnd = end;
realLifetimeEnd = end;
if (!keepAlive)
base.SetLifetimeEnd(end);
}
private bool keepAlive;
@ -87,7 +70,10 @@ namespace osu.Game.Rulesets.Objects
return;
keepAlive = value;
setLifetime(realLifetimeStart, realLifetimeEnd);
if (keepAlive)
SetLifetime(double.MinValue, double.MaxValue);
else
SetLifetime(realLifetimeStart, realLifetimeEnd);
}
}
@ -98,12 +84,12 @@ namespace osu.Game.Rulesets.Objects
/// <remarks>
/// This is only used as an optimisation to delay the initial update of the <see cref="HitObject"/> and may be tuned more aggressively if required.
/// It is indirectly used to decide the automatic transform offset provided to <see cref="DrawableHitObject.UpdateInitialTransforms"/>.
/// A more accurate <see cref="LifetimeStart"/> should be set for further optimisation (in <see cref="DrawableHitObject.LoadComplete"/>, for example).
/// A more accurate <see cref="LifetimeEntry.LifetimeStart"/> should be set for further optimisation (in <see cref="DrawableHitObject.LoadComplete"/>, for example).
/// </remarks>
protected virtual double InitialLifetimeOffset => 10000;
/// <summary>
/// Resets <see cref="LifetimeStart"/> according to the change in start time of the <see cref="HitObject"/>.
/// Resets <see cref="LifetimeEntry.LifetimeStart"/> according to the change in start time of the <see cref="HitObject"/>.
/// </summary>
private void onStartTimeChanged(ValueChangedEvent<double> startTime) => LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
}