Merge pull request #12592 from ekrctb/fix-entry-lifetime

Fix Setting DHO's lifetime doesn't update its entry lifetime
This commit is contained in:
Dan Balasescu
2021-04-28 01:38:19 +09:00
committed by GitHub
6 changed files with 117 additions and 36 deletions

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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading;
using osu.Game.Audio;
@ -436,7 +437,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
/// The local drawable hierarchy is recursively delayed to <see cref="HitObjectLifetimeEntry.LifetimeStart"/> for convenience.
/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeEntry.LifetimeStart"/> for convenience.
///
/// By default this will fade in the object from zero with no duration.
/// </summary>
@ -618,7 +619,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <remarks>
/// This is only used as an optimisation to delay the initial update of this <see cref="DrawableHitObject"/> and may be tuned more aggressively if required.
/// It is indirectly used to decide the automatic transform offset provided to <see cref="UpdateInitialTransforms"/>.
/// A more accurate <see cref="HitObjectLifetimeEntry.LifetimeStart"/> should be set for further optimisation (in <see cref="LoadComplete"/>, for example).
/// A more accurate <see cref="LifetimeEntry.LifetimeStart"/> should be set for further optimisation (in <see cref="LoadComplete"/>, for example).
/// <para>
/// Only has an effect if this <see cref="DrawableHitObject"/> is not being pooled.
/// For pooled <see cref="DrawableHitObject"/>s, use <see cref="HitObjectLifetimeEntry.InitialLifetimeOffset"/> instead.