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Rename judgement-related methods/events + commenting
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@ -35,8 +35,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
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public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
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public event Action<DrawableHitObject, JudgementResult> OnJudgement;
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public event Action<DrawableHitObject, JudgementResult> OnJudgementRemoved;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> OnNewResult;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been reset by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> OnResultReset;
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/// <summary>
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/// Whether a visible judgement should be displayed when this representation is hit.
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@ -143,7 +150,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (Result.TimeOffset + endTime < Time.Current)
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{
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OnJudgementRemoved?.Invoke(this, Result);
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OnResultReset?.Invoke(this, Result);
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Result.Type = HitResult.None;
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State.Value = ArmedState.Idle;
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@ -162,8 +169,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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protected virtual void AddNested(DrawableHitObject h)
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{
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h.OnJudgement += (d, r) => OnJudgement?.Invoke(d, r);
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h.OnJudgementRemoved += (d, r) => OnJudgementRemoved?.Invoke(d, r);
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h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
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h.OnResultReset += (d, r) => OnResultReset?.Invoke(d, r);
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h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
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nestedHitObjects.Value.Add(h);
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@ -195,7 +202,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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break;
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}
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OnJudgement?.Invoke(this, Result);
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OnNewResult?.Invoke(this, Result);
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}
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/// <summary>
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