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Unify variable names
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45
osu.Game/Overlays/BeatmapSet/ExplicitContentBeatmapPill.cs
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45
osu.Game/Overlays/BeatmapSet/ExplicitContentBeatmapPill.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class ExplicitContentBeatmapPill : CompositeDrawable
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{
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public ExplicitContentBeatmapPill()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
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InternalChild = new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider?.Background5 ?? colours.Gray2,
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},
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new OsuSpriteText
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{
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Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
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Text = "EXPLICIT",
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Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
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Colour = OverlayColourProvider.Orange.Colour2,
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}
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}
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};
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}
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}
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}
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