Re-namespacing

This commit is contained in:
smoogipoo
2018-11-28 16:12:57 +09:00
parent 0982508d26
commit 5fd6e6ca77
40 changed files with 45 additions and 15 deletions

View File

@ -0,0 +1,27 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Scoring.Legacy
{
/// <summary>
/// A <see cref="LegacyScoreParser"/> which retrieves the applicable <see cref="Beatmap"/> and <see cref="Ruleset"/>
/// for the score from the database.
/// </summary>
public class DatabasedLegacyScoreParser : LegacyScoreParser
{
private readonly RulesetStore rulesets;
private readonly BeatmapManager beatmaps;
public DatabasedLegacyScoreParser(RulesetStore rulesets, BeatmapManager beatmaps)
{
this.rulesets = rulesets;
this.beatmaps = beatmaps;
}
protected override Ruleset GetRuleset(int rulesetId) => rulesets.GetRuleset(rulesetId).CreateInstance();
protected override WorkingBeatmap GetBeatmap(string md5Hash) => beatmaps.GetWorkingBeatmap(beatmaps.QueryBeatmap(b => b.MD5Hash == md5Hash));
}
}

View File

@ -0,0 +1,191 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.IO.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
using SharpCompress.Compressors.LZMA;
namespace osu.Game.Scoring.Legacy
{
public abstract class LegacyScoreParser
{
private IBeatmap currentBeatmap;
private Ruleset currentRuleset;
public Score Parse(Stream stream)
{
Score score;
using (SerializationReader sr = new SerializationReader(stream))
{
currentRuleset = GetRuleset(sr.ReadByte());
score = new Score { Ruleset = currentRuleset.RulesetInfo };
/* score.Pass = true;*/
var version = sr.ReadInt32();
/* score.FileChecksum = */
currentBeatmap = GetBeatmap(sr.ReadString()).Beatmap;
score.Beatmap = currentBeatmap.BeatmapInfo;
/* score.PlayerName = */
score.User = new User { Username = sr.ReadString() };
/* var localScoreChecksum = */
sr.ReadString();
var count300 = sr.ReadUInt16();
var count100 = sr.ReadUInt16();
var count50 = sr.ReadUInt16();
var countGeki = sr.ReadUInt16();
var countKatu = sr.ReadUInt16();
var countMiss = sr.ReadUInt16();
score.Statistics[HitResult.Great] = count300;
score.Statistics[HitResult.Good] = count100;
score.Statistics[HitResult.Meh] = count50;
score.Statistics[HitResult.Perfect] = countGeki;
score.Statistics[HitResult.Ok] = countKatu;
score.Statistics[HitResult.Miss] = countMiss;
score.TotalScore = sr.ReadInt32();
score.MaxCombo = sr.ReadUInt16();
/* score.Perfect = */
sr.ReadBoolean();
/* score.EnabledMods = (Mods)*/
score.Mods = currentRuleset.ConvertLegacyMods((LegacyMods)sr.ReadInt32()).ToArray();
/* score.HpGraphString = */
sr.ReadString();
/* score.Date = */
sr.ReadDateTime();
var compressedReplay = sr.ReadByteArray();
if (version >= 20140721)
/*OnlineId =*/
sr.ReadInt64();
else if (version >= 20121008)
/*OnlineId =*/
sr.ReadInt32();
switch (score.Ruleset.ID)
{
case 0:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + count300 * 300) / (totalHits * 300) : 1;
break;
}
case 1:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count100 * 150 + count300 * 300) / (totalHits * 300) : 1;
break;
}
case 2:
{
int totalHits = count50 + count100 + count300 + countMiss + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 + count100 + count300 ) / totalHits : 1;
break;
}
case 3:
{
int totalHits = count50 + count100 + count300 + countMiss + countGeki + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + countKatu * 200 + (count300 + countGeki) * 300) / (totalHits * 300) : 1;
break;
}
}
using (var replayInStream = new MemoryStream(compressedReplay))
{
byte[] properties = new byte[5];
if (replayInStream.Read(properties, 0, 5) != 5)
throw new IOException("input .lzma is too short");
long outSize = 0;
for (int i = 0; i < 8; i++)
{
int v = replayInStream.ReadByte();
if (v < 0)
throw new IOException("Can't Read 1");
outSize |= (long)(byte)v << (8 * i);
}
long compressedSize = replayInStream.Length - replayInStream.Position;
using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
using (var reader = new StreamReader(lzma))
{
score.Replay = new Replay { User = score.User };
readLegacyReplay(score.Replay, reader);
}
}
}
return score;
}
private void readLegacyReplay(Replay replay, StreamReader reader)
{
float lastTime = 0;
foreach (var l in reader.ReadToEnd().Split(','))
{
var split = l.Split('|');
if (split.Length < 4)
continue;
if (split[0] == "-12345")
{
// Todo: The seed is provided in split[3], which we'll need to use at some point
continue;
}
var diff = float.Parse(split[0]);
lastTime += diff;
// Todo: At some point we probably want to rewind and play back the negative-time frames
// but for now we'll achieve equal playback to stable by skipping negative frames
if (diff < 0)
continue;
replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime, float.Parse(split[1]), float.Parse(split[2]), (ReplayButtonState)int.Parse(split[3]))));
}
}
private ReplayFrame convertFrame(LegacyReplayFrame legacyFrame)
{
var convertible = currentRuleset.CreateConvertibleReplayFrame();
if (convertible == null)
throw new InvalidOperationException($"Legacy replay cannot be converted for the ruleset: {currentRuleset.Description}");
convertible.ConvertFrom(legacyFrame, currentBeatmap);
var frame = (ReplayFrame)convertible;
frame.Time = legacyFrame.Time;
return frame;
}
/// <summary>
/// Retrieves the <see cref="Ruleset"/> for a specific id.
/// </summary>
/// <param name="rulesetId">The id.</param>
/// <returns>The <see cref="Ruleset"/>.</returns>
protected abstract Ruleset GetRuleset(int rulesetId);
/// <summary>
/// Retrieves the <see cref="WorkingBeatmap"/> corresponding to an MD5 hash.
/// </summary>
/// <param name="md5Hash">The MD5 hash.</param>
/// <returns>The <see cref="WorkingBeatmap"/>.</returns>
protected abstract WorkingBeatmap GetBeatmap(string md5Hash);
}
}

47
osu.Game/Scoring/Score.cs Normal file
View File

@ -0,0 +1,47 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Users;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Scoring
{
public class Score
{
public ScoreRank Rank { get; set; }
public double TotalScore { get; set; }
public double Accuracy { get; set; }
public double Health { get; set; } = 1;
public double? PP { get; set; }
public int MaxCombo { get; set; }
public int Combo { get; set; }
public RulesetInfo Ruleset { get; set; }
public Mod[] Mods { get; set; } = { };
public User User;
[JsonIgnore]
public Replay Replay;
public BeatmapInfo Beatmap;
public long OnlineScoreID;
public DateTimeOffset Date;
public Dictionary<HitResult, object> Statistics = new Dictionary<HitResult, object>();
}
}

View File

@ -0,0 +1,29 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Scoring
{
public enum ScoreRank
{
[Description(@"F")]
F,
[Description(@"F")]
D,
[Description(@"C")]
C,
[Description(@"B")]
B,
[Description(@"A")]
A,
[Description(@"S")]
S,
[Description(@"SPlus")]
SH,
[Description(@"SS")]
X,
[Description(@"SSPlus")]
XH,
}
}

View File

@ -0,0 +1,60 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IPC;
using osu.Game.Rulesets.Scoring.Legacy;
namespace osu.Game.Scoring
{
public class ScoreStore : DatabaseBackedStore, ICanAcceptFiles
{
private readonly BeatmapManager beatmaps;
private readonly RulesetStore rulesets;
private const string replay_folder = @"replays";
public event Action<Score> ScoreImported;
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ScoreIPCChannel ipc;
public ScoreStore(DatabaseContextFactory factory, IIpcHost importHost = null, BeatmapManager beatmaps = null, RulesetStore rulesets = null) : base(factory)
{
this.beatmaps = beatmaps;
this.rulesets = rulesets;
if (importHost != null)
ipc = new ScoreIPCChannel(importHost, this);
}
public string[] HandledExtensions => new[] { ".osr" };
public void Import(params string[] paths)
{
foreach (var path in paths)
{
var score = ReadReplayFile(path);
if (score != null)
ScoreImported?.Invoke(score);
}
}
public Score ReadReplayFile(string replayFilename)
{
if (File.Exists(replayFilename))
{
using (var stream = File.OpenRead(replayFilename))
return new DatabasedLegacyScoreParser(rulesets, beatmaps).Parse(stream);
}
Logger.Log($"Replay file {replayFilename} cannot be found", LoggingTarget.Information, LogLevel.Error);
return null;
}
}
}