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Merge branch 'master' into hide-hud-during-break-time
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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@ -40,6 +41,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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this.rulesets = rulesets;
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}
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[Test]
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public void TestManyPanels()
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{
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loadBeatmaps(count: 5000, randomDifficulties: true);
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}
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[Test]
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public void TestKeyRepeat()
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{
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@ -707,21 +714,22 @@ namespace osu.Game.Tests.Visual.SongSelect
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checkVisibleItemCount(true, 15);
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}
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null)
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null, int? count = null, bool randomDifficulties = false)
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{
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createCarousel(carouselAdjust);
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if (beatmapSets == null)
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{
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beatmapSets = new List<BeatmapSetInfo>();
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for (int i = 1; i <= set_count; i++)
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beatmapSets.Add(createTestBeatmapSet(i));
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}
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bool changed = false;
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AddStep($"Load {(beatmapSets.Count > 0 ? beatmapSets.Count.ToString() : "some")} beatmaps", () =>
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createCarousel(c =>
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{
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carouselAdjust?.Invoke(c);
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if (beatmapSets == null)
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{
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beatmapSets = new List<BeatmapSetInfo>();
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for (int i = 1; i <= (count ?? set_count); i++)
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beatmapSets.Add(createTestBeatmapSet(i, randomDifficulties));
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}
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carousel.Filter(initialCriteria?.Invoke() ?? new FilterCriteria());
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carousel.BeatmapSetsChanged = () => changed = true;
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carousel.BeatmapSets = beatmapSets;
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@ -807,7 +815,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private bool selectedBeatmapVisible()
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{
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var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
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var currentlySelected = carousel.Items.FirstOrDefault(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
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if (currentlySelected == null)
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return true;
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@ -820,7 +828,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selection is visible", selectedBeatmapVisible);
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}
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private BeatmapSetInfo createTestBeatmapSet(int id)
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private BeatmapSetInfo createTestBeatmapSet(int id, bool randomDifficultyCount = false)
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{
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return new BeatmapSetInfo
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{
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@ -834,42 +842,37 @@ namespace osu.Game.Tests.Visual.SongSelect
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Title = $"test set #{id}!",
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
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},
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Beatmaps = new List<BeatmapInfo>(new[]
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{
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10,
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Version = "Normal",
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StarDifficulty = 2,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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}
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10 + 1,
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Version = "Hard",
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StarDifficulty = 5,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 5,
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}
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10 + 2,
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Version = "Insane",
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StarDifficulty = 6,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 7,
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}
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},
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}),
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Beatmaps = getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3).ToList()
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};
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}
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private IEnumerable<BeatmapInfo> getBeatmaps(int count)
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{
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int id = 0;
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for (int i = 0; i < count; i++)
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{
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float diff = (float)i / count * 10;
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string version = "Normal";
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if (diff > 6.6)
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version = "Insane";
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else if (diff > 3.3)
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version = "Hard";
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yield return new BeatmapInfo
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{
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OnlineBeatmapID = id++ * 10,
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Version = version,
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StarDifficulty = diff,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = diff,
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}
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};
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}
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}
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private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
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{
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var toReturn = new BeatmapSetInfo
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@ -908,10 +911,25 @@ namespace osu.Game.Tests.Visual.SongSelect
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private class TestBeatmapCarousel : BeatmapCarousel
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{
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public new List<DrawableCarouselItem> Items => base.Items;
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public bool PendingFilterTask => PendingFilter != null;
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public IEnumerable<DrawableCarouselItem> Items
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{
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get
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{
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foreach (var item in ScrollableContent)
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{
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yield return item;
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if (item is DrawableCarouselBeatmapSet set)
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{
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foreach (var difficulty in set.DrawableBeatmaps)
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yield return difficulty;
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}
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}
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}
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}
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protected override IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => Enumerable.Empty<BeatmapSetInfo>();
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}
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}
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@ -507,7 +507,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
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// special case for converts checked here.
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return selectedPanel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().All(i =>
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return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
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i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0);
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});
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@ -606,10 +606,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
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});
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DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
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FilterableDifficultyIcon difficultyIcon = null;
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AddStep("Find an icon", () =>
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{
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difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
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difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
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.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
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});
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@ -634,13 +634,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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}));
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BeatmapInfo filteredBeatmap = null;
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DrawableCarouselBeatmapSet.FilterableDifficultyIcon filteredIcon = null;
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FilterableDifficultyIcon filteredIcon = null;
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AddStep("Get filtered icon", () =>
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{
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filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First(b => b.BPM < maxBPM);
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int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap);
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filteredIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
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filteredIcon = set.ChildrenOfType<FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
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});
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AddStep("Click on a filtered difficulty", () =>
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@ -674,10 +674,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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return set != null;
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});
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DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
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FilterableDifficultyIcon difficultyIcon = null;
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AddStep("Find an icon for different ruleset", () =>
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{
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difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
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difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
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.First(icon => icon.Item.Beatmap.Ruleset.ID == 3);
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});
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@ -725,10 +725,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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return set != null;
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});
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DrawableCarouselBeatmapSet.FilterableGroupedDifficultyIcon groupIcon = null;
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FilterableGroupedDifficultyIcon groupIcon = null;
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AddStep("Find group icon for different ruleset", () =>
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{
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groupIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableGroupedDifficultyIcon>()
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groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
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.First(icon => icon.Items.First().Beatmap.Ruleset.ID == 3);
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});
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@ -821,9 +821,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
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private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, DrawableCarouselBeatmapSet.FilterableDifficultyIcon icon)
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private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
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{
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return set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
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return set.ChildrenOfType<FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
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}
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private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
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