diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index f8a25e0388..2ddcc09e1b 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -458,7 +458,8 @@ namespace osu.Game.Online.Multiplayer { GetAPIBeatmap(playlistItem.BeatmapID).ContinueWith(b => { - bool success = b.IsCompletedSuccessfully; + // Should be called outside of the `Scheduler` logic (and specifically accessing `Exception`) to suppress an exception from firing outwards. + bool success = b.Exception == null; Scheduler.Add(() => {