Use Task.Run/Wait to avoid warnings

This commit is contained in:
Dean Herbert
2019-06-10 12:46:21 +09:00
parent f090e292c9
commit 600503ec8e
2 changed files with 5 additions and 4 deletions

View File

@ -210,7 +210,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("start not requested", () => !startRequested);
}
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait());
private static int importId;
private int getImportId() => ++importId;
@ -232,7 +232,7 @@ namespace osu.Game.Tests.Visual.SongSelect
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i, usableRulesets));
manager.Import(createTestBeatmapSet(i, usableRulesets)).Wait();
});
}