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Fix incorrect uint_to_real factor.
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
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/// </summary>
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/// </summary>
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internal class FastRandom
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internal class FastRandom
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{
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{
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private const double uint_to_real = 1.0 / (int.MaxValue + 1.0);
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private const double uint_to_real = 1.0 / (uint.MaxValue + 1.0);
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private const uint int_mask = 0x7FFFFFFF;
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private const uint int_mask = 0x7FFFFFFF;
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private const uint y = 842502087;
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private const uint y = 842502087;
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private const uint z = 3579807591;
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private const uint z = 3579807591;
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