Fix incorrect uint_to_real factor.

This commit is contained in:
smoogipooo
2017-05-18 14:07:57 +09:00
parent 7c48fb2b92
commit 6010243736

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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
/// </summary> /// </summary>
internal class FastRandom internal class FastRandom
{ {
private const double uint_to_real = 1.0 / (int.MaxValue + 1.0); private const double uint_to_real = 1.0 / (uint.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF; private const uint int_mask = 0x7FFFFFFF;
private const uint y = 842502087; private const uint y = 842502087;
private const uint z = 3579807591; private const uint z = 3579807591;