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Add initial fade transform to fix rewind
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@ -46,6 +46,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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protected override void UpdateInitialTransforms() => this.FadeIn();
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protected override void UpdateStateTransforms(ArmedState state)
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{
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switch (state)
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