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https://github.com/osukey/osukey.git
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Merge branch 'master' into fix-skin-sample-lookup
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@ -0,0 +1,90 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Background
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{
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[TestFixture]
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public class TestSceneBackgroundScreenDefault : OsuTestScene
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{
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private BackgroundScreenStack stack;
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private BackgroundScreenDefault screen;
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private Graphics.Backgrounds.Background getCurrentBackground() => screen.ChildrenOfType<Graphics.Backgrounds.Background>().FirstOrDefault();
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[Resolved]
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private OsuConfigManager config { get; set; }
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create background stack", () => Child = stack = new BackgroundScreenStack());
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AddStep("push default screen", () => stack.Push(screen = new BackgroundScreenDefault(false)));
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AddUntilStep("wait for screen to load", () => screen.IsCurrentScreen());
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}
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[Test]
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public void TestTogglingStoryboardSwitchesBackgroundType()
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{
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setSupporter(true);
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setSourceMode(BackgroundSource.Beatmap);
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AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
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setSourceMode(BackgroundSource.BeatmapWithStoryboard);
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AddUntilStep("is storyboard background", () => getCurrentBackground() is BeatmapBackgroundWithStoryboard);
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}
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[Test]
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public void TestTogglingSupporterTogglesBeatmapBackground()
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{
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setSourceMode(BackgroundSource.Beatmap);
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setSupporter(true);
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AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
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setSupporter(false);
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AddUntilStep("is default background", () => !(getCurrentBackground() is BeatmapBackground));
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setSupporter(true);
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AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
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}
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[Test]
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public void TestBeatmapDoesntReloadOnNoChange()
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{
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BeatmapBackground last = null;
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setSourceMode(BackgroundSource.Beatmap);
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setSupporter(true);
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AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground() as BeatmapBackground) != null);
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AddAssert("next doesn't load new background", () => screen.Next() == false);
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// doesn't really need to be checked but might as well.
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AddWaitStep("wait a bit", 5);
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AddUntilStep("ensure same background instance", () => last == getCurrentBackground());
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}
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private void setSourceMode(BackgroundSource source) =>
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AddStep("set background mode to beatmap", () => config.SetValue(OsuSetting.MenuBackgroundSource, source));
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private void setSupporter(bool isSupporter) =>
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AddStep($"set supporter {isSupporter}", () => ((DummyAPIAccess)API).LocalUser.Value = new User
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{
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IsSupporter = isSupporter,
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Id = API.LocalUser.Value.Id + 1,
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});
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}
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}
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@ -4,14 +4,15 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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@ -29,15 +30,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneHitErrorMeter : OsuTestScene
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{
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[Cached(typeof(ScoreProcessor))]
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private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
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[Cached(typeof(DrawableRuleset))]
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private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset();
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public TestSceneHitErrorMeter()
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[SetUpSteps]
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public void SetUp()
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{
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recreateDisplay(new OsuHitWindows(), 5);
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AddStep("reset score processor", () => scoreProcessor.Reset());
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}
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[Test]
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public void TestBasic()
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{
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AddStep("create display", () => recreateDisplay(new OsuHitWindows(), 5));
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AddRepeatStep("New random judgement", () => newJudgement(), 40);
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@ -45,12 +53,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
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AddStep("New fixed judgement (50ms)", () => newJudgement(50));
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ScheduledDelegate del = null;
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AddStep("Judgement barrage", () =>
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{
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int runCount = 0;
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ScheduledDelegate del = null;
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del = Scheduler.AddDelayed(() =>
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{
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newJudgement(runCount++ / 10f);
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@ -60,6 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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del?.Cancel();
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}, 10, true);
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});
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AddUntilStep("wait for barrage", () => del.Cancelled);
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}
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[Test]
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@ -84,10 +92,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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[Test]
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public void TestCatch()
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public void TestEmpty()
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{
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AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
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AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
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AddStep("empty windows", () => recreateDisplay(HitWindows.Empty, 5));
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AddStep("hit", () => newJudgement());
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AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
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AddAssert("circle added", () =>
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this.ChildrenOfType<ColourHitErrorMeter>().All(
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meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() == 1));
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AddStep("miss", () => newJudgement(50, HitResult.Miss));
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AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
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AddAssert("circle added", () =>
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this.ChildrenOfType<ColourHitErrorMeter>().All(
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meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() == 2));
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}
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private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
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@ -154,12 +173,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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}
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private void newJudgement(double offset = 0)
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private void newJudgement(double offset = 0, HitResult result = HitResult.Perfect)
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{
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scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = HitResult.Perfect,
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Type = result,
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});
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}
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@ -177,6 +196,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override Container Overlays { get; }
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public override Container FrameStableComponents { get; }
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public override IFrameStableClock FrameStableClock { get; }
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internal override bool FrameStablePlayback { get; set; }
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public override IReadOnlyList<Mod> Mods { get; }
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public override double GameplayStartTime { get; }
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@ -198,5 +218,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override void CancelResume() => throw new NotImplementedException();
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}
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private class TestScoreProcessor : ScoreProcessor
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{
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public void Reset() => base.Reset(false);
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}
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}
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}
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@ -76,9 +76,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectator);
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start();
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sendFrames();
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waitForPlayer();
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sendFrames();
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AddAssert("ensure frames arrived", () => replayHandler.HasFrames);
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AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
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@ -116,12 +116,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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start();
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loadSpectatingScreen();
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waitForPlayer();
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AddStep("advance frame count", () => nextFrame = 300);
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sendFrames();
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waitForPlayer();
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AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000);
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}
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@ -210,7 +209,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private double currentFrameStableTime
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=> player.ChildrenOfType<FrameStabilityContainer>().First().FrameStableClock.CurrentTime;
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private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
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private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
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private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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