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Add valid result types for all rulesets
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@ -141,6 +141,35 @@ namespace osu.Game.Rulesets.Catch
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
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protected override IEnumerable<HitResult> GetValidHitResults()
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{
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return new[]
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{
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HitResult.Great,
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HitResult.LargeTickHit,
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HitResult.SmallTickHit,
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HitResult.LargeBonus,
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};
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}
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public override string GetDisplayNameForHitResult(HitResult result)
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{
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switch (result)
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{
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case HitResult.LargeTickHit:
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return "large droplet";
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case HitResult.SmallTickHit:
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return "small droplet";
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case HitResult.LargeBonus:
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return "bananas";
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}
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return base.GetDisplayNameForHitResult(result);
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}
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
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public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
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