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Fix filter criteria not being applied after carousel loads new beatmap sets
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@ -124,8 +124,7 @@ namespace osu.Game.Screens.Select
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itemsCache.Invalidate();
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itemsCache.Invalidate();
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ScrollToSelected();
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ScrollToSelected();
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// apply any pending filter operation that may have been delayed (see applyActiveCriteria's scheduling behaviour when BeatmapSetsLoaded is false).
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applyActiveCriteria(false);
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FlushPendingFilterOperations();
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// Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run.
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// Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run.
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SchedulerAfterChildren.Add(() =>
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SchedulerAfterChildren.Add(() =>
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