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@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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if (EditorBeatmap.PlacementObject.Value is JuiceStream)
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{
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// Juice stream path is not subject to snapping.
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if (BlueprintContainer.currentPlacement.PlacementActive is PlacementBlueprint.PlacementState.Active)
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if (BlueprintContainer.CurrentPlacement.PlacementActive is PlacementBlueprint.PlacementState.Active)
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return null;
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}
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