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Move playlist item beatmap population to MatchSubScreen
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@ -45,8 +45,6 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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AddRepeatStep("add some users", () => Client.AddUser(new APIUser { Id = id++ }), 5);
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checkPlayingUserCount(0);
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AddAssert("playlist item is available", () => Client.CurrentMatchPlayingItem.Value != null);
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changeState(3, MultiplayerUserState.WaitingForLoad);
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checkPlayingUserCount(3);
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@ -64,8 +62,6 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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AddStep("leave room", () => Client.LeaveRoom());
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checkPlayingUserCount(0);
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AddAssert("playlist item is null", () => Client.CurrentMatchPlayingItem.Value == null);
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}
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[Test]
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