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Update framework
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@ -26,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected sealed override void UpdateState(ArmedState state)
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{
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Flush();
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DelayReset();
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using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
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{
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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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if (Complete && updateCompleteTick())
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{
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background.Flush(flushType: typeof(TransformAlpha));
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background.Flush(false, nameof(Alpha));
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background.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo);
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background.Delay(60);
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background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
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