Update framework

This commit is contained in:
Thomas Müller
2017-07-16 13:59:26 +03:00
parent 5372b94674
commit 6063219b72
11 changed files with 15 additions and 120 deletions

View File

@ -26,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override void UpdateState(ArmedState state)
{
Flush();
DelayReset();
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
{

View File

@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (Complete && updateCompleteTick())
{
background.Flush(flushType: typeof(TransformAlpha));
background.Flush(false, nameof(Alpha));
background.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo);
background.Delay(60);
background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);