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Merge branch 'master' into backgrounded-beatmap-status-lookups
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@ -56,12 +56,12 @@ namespace osu.Game.Screens.Menu
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case ButtonSystemState.Exit:
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case ButtonSystemState.Initial:
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case ButtonSystemState.EnteringMode:
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State = Visibility.Hidden;
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Hide();
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break;
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case ButtonSystemState.TopLevel:
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case ButtonSystemState.Play:
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State = Visibility.Visible;
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Show();
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break;
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}
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@ -82,6 +82,10 @@ namespace osu.Game.Screens.Menu
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}
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}
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public override void Hide() => State = Visibility.Hidden;
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public override void Show() => State = Visibility.Visible;
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public event Action<Visibility> StateChanged;
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private class ButtonAreaBackground : Box, IStateful<ButtonAreaBackgroundState>
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