Merge branch 'master' into backgrounded-beatmap-status-lookups

This commit is contained in:
Dean Herbert
2019-06-12 00:22:47 +09:00
committed by GitHub
73 changed files with 258 additions and 231 deletions

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@ -358,7 +358,7 @@ namespace osu.Game.Screens.Play
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
// could process an extra frame after the GameplayClock is stopped.
// In such cases we want the fail state to precede a user triggered pause.
if (PauseOverlay.State == Visibility.Visible)
if (PauseOverlay.State.Value == Visibility.Visible)
PauseOverlay.Hide();
failAnimation.Start();