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Merge branch 'master' into backgrounded-beatmap-status-lookups
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@ -279,7 +279,7 @@ namespace osu.Game.Screens.Select
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protected virtual void ExitFromBack()
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{
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if (ModSelect.State == Visibility.Visible)
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if (ModSelect.State.Value == Visibility.Visible)
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{
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ModSelect.Hide();
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return;
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@ -521,7 +521,7 @@ namespace osu.Game.Screens.Select
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if (base.OnExiting(next))
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return true;
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beatmapInfoWedge.State = Visibility.Hidden;
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beatmapInfoWedge.Hide();
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this.FadeOut(100);
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