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Merge pull request #21184 from peppy/skinnable-things-cleanup
Skinnable class naming pass
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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AddRangeInternal(new Drawable[]
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{
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line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
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line = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.BarLine), _ => new Box
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{
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(0.5f, 0),
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@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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return base.CreateNestedHitObject(hitObject);
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}
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollBody),
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollBody),
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_ => new ElongatedCirclePiece());
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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FillMode = FillMode.Fit;
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}
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick),
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_ => new TickPiece
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{
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Filled = HitObject.FirstTick
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@ -90,8 +90,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre
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? new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit), _ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit)
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: new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit), _ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
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? new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.CentreHit), _ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit)
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: new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.RimHit), _ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
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public override IEnumerable<HitSampleInfo> GetSamples()
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{
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
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}
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Swell),
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Swell),
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_ => new SwellCirclePiece
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{
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// to allow for rotation transform
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick),
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_ => new TickPiece());
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}
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}
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