Merge pull request #21184 from peppy/skinnable-things-cleanup

Skinnable class naming pass
This commit is contained in:
Dan Balasescu
2022-11-10 12:52:08 +09:00
committed by GitHub
98 changed files with 295 additions and 289 deletions

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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
AddRangeInternal(new Drawable[]
{
line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
line = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.BarLine), _ => new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(0.5f, 0),

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@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return base.CreateNestedHitObject(hitObject);
}
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollBody),
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollBody),
_ => new ElongatedCirclePiece());
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
FillMode = FillMode.Fit;
}
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick),
_ => new TickPiece
{
Filled = HitObject.FirstTick

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@ -90,8 +90,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre
? new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit), _ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit)
: new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit), _ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
? new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.CentreHit), _ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit)
: new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.RimHit), _ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
public override IEnumerable<HitSampleInfo> GetSamples()
{

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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
}
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Swell),
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Swell),
_ => new SwellCirclePiece
{
// to allow for rotation transform

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick),
_ => new TickPiece());
}
}