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Fix the issue
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@ -210,8 +210,11 @@ namespace osu.Game.Screens.Edit
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// this is a bit haphazard, but guards against setting the lease Beatmap bindable if
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// the editor has already been exited.
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if (!ValidForPush)
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{
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beatmapManager.Delete(loadableBeatmap.BeatmapSetInfo);
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return;
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}
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}
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try
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{
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