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Refactor flow of snapping through HitObjectComposer
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private void onNewControlPoints(Vector2[] controlPoints)
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{
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var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
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var snappedDistance = composer?.GetSnappedDistance((float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
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var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
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HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
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}
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