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Refactor flow of snapping through HitObjectComposer
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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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@ -93,23 +92,27 @@ namespace osu.Game.Tests.Visual.Editor
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[TestCase(2)]
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public void TestGridVelocity(float velocity)
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{
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createGrid(g => g.Velocity = velocity);
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// Todo:
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float expectedDistance = (float)beat_length * velocity;
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AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
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// createGrid(g => g.Velocity = velocity);
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//
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// float expectedDistance = (float)beat_length * velocity;
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// AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
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}
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[Test]
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public void TestGetSnappedTime()
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{
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createGrid();
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//Todo:
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Vector2 snapPosition = Vector2.Zero;
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AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0));
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AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnappedTime(snapPosition), 0.01));
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createGrid(g => g.Velocity = 2, "with velocity = 2");
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AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnappedTime(snapPosition), 0.01));
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// createGrid();
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//
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// Vector2 snapPosition = Vector2.Zero;
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// AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0));
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// AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnappedPosition(snapPosition).time, 0.01));
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//
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// createGrid(g => g.Velocity = 2, "with velocity = 2");
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// AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnappedPosition(snapPosition).time, 0.01));
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}
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private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
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@ -132,8 +135,6 @@ namespace osu.Game.Tests.Visual.Editor
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private class TestDistanceSnapGrid : DistanceSnapGrid
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{
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public new float Velocity = 1;
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public new float DistanceSpacing => base.DistanceSpacing;
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public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
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@ -203,11 +204,8 @@ namespace osu.Game.Tests.Visual.Editor
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}
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}
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protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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=> Velocity;
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public override Vector2 GetSnappedPosition(Vector2 screenSpacePosition)
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=> Vector2.Zero;
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public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
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=> (Vector2.Zero, 0);
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}
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}
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}
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