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Update VisibilityContainer usage in line with framework
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@ -103,7 +103,7 @@ namespace osu.Game.Graphics.Containers
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protected override void PopIn()
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{
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foreach (var w in wavesContainer.Children)
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w.State = Visibility.Visible;
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w.Show();
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this.FadeIn(100, Easing.OutQuint);
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contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
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@ -117,7 +117,7 @@ namespace osu.Game.Graphics.Containers
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contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
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foreach (var w in wavesContainer.Children)
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w.State = Visibility.Hidden;
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w.Hide();
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this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
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}
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