Update VisibilityContainer usage in line with framework

This commit is contained in:
Dean Herbert
2019-06-11 14:28:52 +09:00
parent 164b05abd6
commit 609a82bc94
50 changed files with 150 additions and 127 deletions

View File

@ -413,12 +413,12 @@ namespace osu.Game.Overlays.Mods
{
if (selectedMod != null)
{
if (State == Visibility.Visible) sampleOn?.Play();
if (State.Value == Visibility.Visible) sampleOn?.Play();
DeselectTypes(selectedMod.IncompatibleMods, true);
}
else
{
if (State == Visibility.Visible) sampleOff?.Play();
if (State.Value == Visibility.Visible) sampleOff?.Play();
}
refreshSelectedMods();