Update VisibilityContainer usage in line with framework

This commit is contained in:
Dean Herbert
2019-06-11 14:28:52 +09:00
parent 164b05abd6
commit 609a82bc94
50 changed files with 150 additions and 127 deletions

View File

@ -100,14 +100,14 @@ namespace osu.Game.Overlays
switch (action)
{
case GlobalAction.DecreaseVolume:
if (State == Visibility.Hidden)
if (State.Value == Visibility.Hidden)
Show();
else
volumeMeterMaster.Decrease(amount, isPrecise);
return true;
case GlobalAction.IncreaseVolume:
if (State == Visibility.Hidden)
if (State.Value == Visibility.Hidden)
Show();
else
volumeMeterMaster.Increase(amount, isPrecise);
@ -126,7 +126,7 @@ namespace osu.Game.Overlays
public override void Show()
{
if (State == Visibility.Visible)
if (State.Value == Visibility.Visible)
schedulePopOut();
base.Show();