Update VisibilityContainer usage in line with framework

This commit is contained in:
Dean Herbert
2019-06-11 14:28:52 +09:00
parent 164b05abd6
commit 609a82bc94
50 changed files with 150 additions and 127 deletions

View File

@ -358,7 +358,7 @@ namespace osu.Game.Screens.Play
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
// could process an extra frame after the GameplayClock is stopped.
// In such cases we want the fail state to precede a user triggered pause.
if (PauseOverlay.State == Visibility.Visible)
if (PauseOverlay.State.Value == Visibility.Visible)
PauseOverlay.Hide();
failAnimation.Start();