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Update VisibilityContainer usage in line with framework
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@ -46,11 +46,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
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AddStep("click", () => osuInputManager.GameClick());
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AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible);
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AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
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AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
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AddStep("click", () => osuInputManager.GameClick());
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AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden);
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AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
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}
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private class ManualOsuInputManager : OsuInputManager
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