Update VisibilityContainer usage in line with framework

This commit is contained in:
Dean Herbert
2019-06-11 14:28:52 +09:00
parent 164b05abd6
commit 609a82bc94
50 changed files with 150 additions and 127 deletions

View File

@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void AddCheckSteps()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State == Visibility.Visible);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible);
}
private class FailPlayer : TestPlayer

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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Press select", () => press(GlobalAction.Select));
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
@ -237,7 +237,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
AddAssert("Action was triggered", () => triggered);
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
/// <summary>
@ -272,7 +272,7 @@ namespace osu.Game.Tests.Visual.Gameplay
return triggered;
});
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
private void press(Key key)

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@ -203,9 +203,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
public override void OnEntering(IScreen last)
{

View File

@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
State = Visibility.Visible,
State = { Value = Visibility.Visible },
});
AddStep("Restart", restart);