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Update VisibilityContainer usage in line with framework
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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Press select", () => press(GlobalAction.Select));
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AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
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AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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}
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@ -237,7 +237,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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AddAssert("Action was triggered", () => triggered);
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AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
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AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
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}
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/// <summary>
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@ -272,7 +272,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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return triggered;
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});
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AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
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AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
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}
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private void press(Key key)
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