From 609aac6453a1fd48d8a3a872f3dcefd79f30a110 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Mon, 22 May 2017 17:00:53 +0900 Subject: [PATCH] Better kiai mode detection. --- osu.Game/Graphics/Containers/BeatSyncedContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index 5f6f0b76b5..521d9650d9 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -24,13 +24,13 @@ namespace osu.Game.Graphics.Containers return; double trackCurrentTime = beatmap.Value.Track.CurrentTime; - ControlPoint kiaiControlPoint; - ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(trackCurrentTime, out kiaiControlPoint); + ControlPoint overridePoint; + ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(trackCurrentTime, out overridePoint); if (controlPoint == null) return; - bool kiai = (controlPoint ?? controlPoint).KiaiMode; + bool kiai = (overridePoint ?? controlPoint).KiaiMode; double beatLength = controlPoint.BeatLength; double timingPointStart = controlPoint.Time;