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https://github.com/osukey/osukey.git
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Add two sample implementations
This commit is contained in:
17
osu.Game/Localisation/Common.ja.resx
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17
osu.Game/Localisation/Common.ja.resx
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<root>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>1.3</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="cancel" xml:space="preserve">
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<value>やめとくわ</value>
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</data>
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</root>
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17
osu.Game/Localisation/Common.resx
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17
osu.Game/Localisation/Common.resx
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<root>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>1.3</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="cancel" xml:space="preserve">
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<value>Cancel</value>
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</data>
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</root>
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19
osu.Game/Localisation/CommonStrings.cs
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19
osu.Game/Localisation/CommonStrings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class CommonStrings
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{
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private const string prefix = "osu.Game.Localisation.Common";
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/// <summary>
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/// "Cancel"
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/// </summary>
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public static LocalisableString Cancel => new TranslatableString(getKey("cancel"), "Cancel");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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16
osu.Game/Localisation/Language.cs
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16
osu.Game/Localisation/Language.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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namespace osu.Game.Localisation
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{
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public enum Language
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{
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[Description("English")]
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en,
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[Description("日本語")]
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ja
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}
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}
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17
osu.Game/Localisation/MainMenu.ja.resx
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17
osu.Game/Localisation/MainMenu.ja.resx
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<root>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>1.3</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="solo" xml:space="preserve">
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<value>ソロ</value>
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</data>
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</root>
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17
osu.Game/Localisation/MainMenu.resx
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17
osu.Game/Localisation/MainMenu.resx
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<root>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>1.3</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="solo" xml:space="preserve">
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<value>solo</value>
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</data>
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</root>
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24
osu.Game/Localisation/MainMenuStrings.cs
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24
osu.Game/Localisation/MainMenuStrings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class MainMenuStrings
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{
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private const string prefix = "osu.Game.Localisation.MainMenu";
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/// <summary>
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/// "solo"
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/// </summary>
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public static LocalisableString Solo => new TranslatableString(getKey("solo"), "solo");
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/// <summary>
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/// "multi"
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/// </summary>
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public static LocalisableString Multi => new TranslatableString(getKey("multi"), "multi");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Dialog
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},
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},
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new PopupDialogCancelButton
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new PopupDialogCancelButton
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{
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{
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Text = @"Cancel",
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Text = Localisation.CommonStrings.Cancel,
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Action = onCancel
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Action = onCancel
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},
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},
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};
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};
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@ -19,6 +19,7 @@ using osu.Game.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Menu
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namespace osu.Game.Screens.Menu
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@ -50,7 +51,7 @@ namespace osu.Game.Screens.Menu
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
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public Button(string text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
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public Button(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
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{
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{
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this.sampleName = sampleName;
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this.sampleName = sampleName;
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this.clickAction = clickAction;
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this.clickAction = clickAction;
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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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@ -22,6 +23,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Notifications;
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@ -121,10 +123,10 @@ namespace osu.Game.Screens.Menu
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private LoginOverlay loginOverlay { get; set; }
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private LoginOverlay loginOverlay { get; set; }
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
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private void load(AudioManager audio, IdleTracker idleTracker, GameHost host, LocalisationManager strings)
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{
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{
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buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(MainMenuStrings.Solo, @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
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buttonsPlay.Add(new Button(MainMenuStrings.Multi, @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
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buttonsPlay.Add(new Button(@"playlists", @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
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buttonsPlay.Add(new Button(@"playlists", @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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