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Fix ruleset + beatmap being changeable in match
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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Multi
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{
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public abstract class MultiplayerSubScreen : CompositeDrawable, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction>
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{
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public bool AllowBeatmapRulesetChange => true;
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public virtual bool AllowBeatmapRulesetChange => true;
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public bool AllowExternalScreenChange => true;
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public bool CursorVisible => true;
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