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Merge branch 'master' into fix-timeline-seek-while-playing
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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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@ -62,20 +61,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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private void refreshTool()
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{
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placementBlueprintContainer.Clear();
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currentPlacement?.EndPlacement(false);
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currentPlacement = null;
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var blueprint = CurrentTool?.CreatePlacementBlueprint();
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if (blueprint != null)
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{
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placementBlueprintContainer.Child = currentPlacement = blueprint;
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// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
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updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
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}
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removePlacement();
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createPlacement();
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}
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private void updatePlacementPosition(Vector2 screenSpacePosition)
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@ -88,33 +75,23 @@ namespace osu.Game.Screens.Edit.Compose.Components
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#endregion
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (currentPlacement != null)
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{
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updatePlacementPosition(e.ScreenSpaceMousePosition);
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return true;
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}
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return base.OnMouseMove(e);
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}
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protected override void Update()
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{
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base.Update();
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if (composer.CursorInPlacementArea)
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createPlacement();
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else if (currentPlacement?.PlacementActive == false)
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removePlacement();
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if (currentPlacement != null)
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{
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if (composer.CursorInPlacementArea)
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currentPlacement.State = PlacementState.Shown;
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else if (currentPlacement?.PlacementBegun == false)
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currentPlacement.State = PlacementState.Hidden;
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}
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updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
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}
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protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
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{
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var drawable = drawableHitObjects.FirstOrDefault(d => d.HitObject == hitObject);
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if (drawable == null)
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return null;
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@ -129,6 +106,30 @@ namespace osu.Game.Screens.Edit.Compose.Components
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base.AddBlueprintFor(hitObject);
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}
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private void createPlacement()
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{
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if (currentPlacement != null) return;
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var blueprint = CurrentTool?.CreatePlacementBlueprint();
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if (blueprint != null)
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{
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placementBlueprintContainer.Child = currentPlacement = blueprint;
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// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
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updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
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}
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}
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private void removePlacement()
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{
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if (currentPlacement == null) return;
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currentPlacement.EndPlacement(false);
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currentPlacement.Expire();
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currentPlacement = null;
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}
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private HitObjectCompositionTool currentTool;
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/// <summary>
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@ -137,6 +138,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public HitObjectCompositionTool CurrentTool
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{
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get => currentTool;
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set
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{
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if (currentTool == value)
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@ -6,10 +6,13 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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@ -52,6 +55,45 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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HoverColour = OsuColour.Gray(0.25f);
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FlashColour = OsuColour.Gray(0.5f);
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}
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private ScheduledDelegate repeatSchedule;
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/// <summary>
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/// The initial delay before mouse down repeat begins.
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/// </summary>
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private const int repeat_initial_delay = 250;
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/// <summary>
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/// The delay between mouse down repeats after the initial repeat.
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/// </summary>
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private const int repeat_tick_rate = 70;
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protected override bool OnClick(ClickEvent e)
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{
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// don't actuate a click since we are manually handling repeats.
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return true;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == MouseButton.Left)
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{
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Action clickAction = () => base.OnClick(new ClickEvent(e.CurrentState, e.Button));
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// run once for initial down
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clickAction();
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Scheduler.Add(repeatSchedule = new ScheduledDelegate(clickAction, Clock.CurrentTime + repeat_initial_delay, repeat_tick_rate));
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}
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return base.OnMouseDown(e);
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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repeatSchedule?.Cancel();
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base.OnMouseUp(e);
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}
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}
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}
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}
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