Use FillMode in more cases.

This commit is contained in:
Dean Herbert
2016-11-23 13:18:22 +09:00
parent 2e05ec0296
commit 60d939f323
2 changed files with 4 additions and 14 deletions

View File

@ -392,7 +392,8 @@ namespace osu.Game.Overlays
{
sprite = new Sprite
{
Colour = new Color4(150, 150, 150, 255)
Colour = new Color4(150, 150, 150, 255),
FillMode = FillMode.Fill,
},
new Box
{
@ -410,12 +411,6 @@ namespace osu.Game.Overlays
{
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
protected override void LoadComplete()
{
base.LoadComplete();
sprite.Scale = new Vector2(Math.Max(DrawSize.X / sprite.DrawSize.X, DrawSize.Y / sprite.DrawSize.Y));
}
}
}
}