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https://github.com/osukey/osukey.git
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Fix skinning support for combobreak
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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protected SkinnableSound Samples;
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protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
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protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
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private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
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public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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var samples = GetSamples().ToArray();
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if (samples.Any())
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if (samples.Length > 0)
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{
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if (HitObject.SampleControlPoint == null)
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throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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public virtual double StartTime { get; set; }
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private List<SampleInfo> samples;
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private List<HitSampleInfo> samples;
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/// <summary>
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/// The samples to be played when this hit object is hit.
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@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Objects
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/// and can be treated as the default samples for the hit object.
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/// </para>
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/// </summary>
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public List<SampleInfo> Samples
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public List<HitSampleInfo> Samples
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{
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get => samples ?? (samples = new List<SampleInfo>());
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get => samples ?? (samples = new List<HitSampleInfo>());
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set => samples = value;
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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}
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// Generate the final per-node samples
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var nodeSamples = new List<List<SampleInfo>>(nodes);
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var nodeSamples = new List<List<HitSampleInfo>>(nodes);
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for (int i = 0; i < nodes; i++)
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nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
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@ -291,7 +291,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// <param name="repeatCount">The slider repeat count.</param>
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/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
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/// <returns>The hit object.</returns>
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protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples);
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protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples);
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/// <summary>
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/// Creates a legacy Spinner-type hit object.
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@ -312,14 +312,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// <param name="endTime">The hold end time.</param>
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protected abstract HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime);
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private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
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private List<HitSampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
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{
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// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
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if (!string.IsNullOrEmpty(bankInfo.Filename))
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{
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return new List<SampleInfo>
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return new List<HitSampleInfo>
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{
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new FileSampleInfo
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new FileHitSampleInfo
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{
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Filename = bankInfo.Filename,
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Volume = bankInfo.Volume
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@ -327,12 +327,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
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};
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}
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var soundTypes = new List<SampleInfo>
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var soundTypes = new List<HitSampleInfo>
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{
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new LegacySampleInfo
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new LegacyHitSampleInfo
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{
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Bank = bankInfo.Normal,
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Name = SampleInfo.HIT_NORMAL,
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Name = HitSampleInfo.HIT_NORMAL,
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Volume = bankInfo.Volume,
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CustomSampleBank = bankInfo.CustomSampleBank
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}
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@ -340,10 +340,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
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if (type.HasFlag(LegacySoundType.Finish))
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{
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soundTypes.Add(new LegacySampleInfo
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soundTypes.Add(new LegacyHitSampleInfo
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{
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Bank = bankInfo.Add,
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Name = SampleInfo.HIT_FINISH,
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Name = HitSampleInfo.HIT_FINISH,
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Volume = bankInfo.Volume,
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CustomSampleBank = bankInfo.CustomSampleBank
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});
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@ -351,10 +351,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
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if (type.HasFlag(LegacySoundType.Whistle))
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{
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soundTypes.Add(new LegacySampleInfo
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soundTypes.Add(new LegacyHitSampleInfo
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{
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Bank = bankInfo.Add,
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Name = SampleInfo.HIT_WHISTLE,
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Name = HitSampleInfo.HIT_WHISTLE,
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Volume = bankInfo.Volume,
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CustomSampleBank = bankInfo.CustomSampleBank
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});
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@ -362,10 +362,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
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if (type.HasFlag(LegacySoundType.Clap))
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{
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soundTypes.Add(new LegacySampleInfo
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soundTypes.Add(new LegacyHitSampleInfo
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{
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Bank = bankInfo.Add,
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Name = SampleInfo.HIT_CLAP,
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Name = HitSampleInfo.HIT_CLAP,
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Volume = bankInfo.Volume,
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CustomSampleBank = bankInfo.CustomSampleBank
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});
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@ -387,7 +387,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
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}
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private class LegacySampleInfo : SampleInfo
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private class LegacyHitSampleInfo : HitSampleInfo
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{
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public int CustomSampleBank
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{
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@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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}
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}
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private class FileSampleInfo : SampleInfo
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private class FileHitSampleInfo : HitSampleInfo
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{
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public string Filename;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public double Distance => Path.Distance;
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public List<List<SampleInfo>> NodeSamples { get; set; }
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public List<List<HitSampleInfo>> NodeSamples { get; set; }
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public int RepeatCount { get; set; }
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public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
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{
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return new ConvertSlider
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{
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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return new ConvertHit();
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
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{
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return new ConvertSlider
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{
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Objects.Types
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/// n-1: The last repeat.<br />
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/// n: The last node.
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/// </summary>
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List<List<SampleInfo>> NodeSamples { get; }
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List<List<HitSampleInfo>> NodeSamples { get; }
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}
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public static class HasRepeatsExtensions
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