Fix skinning support for combobreak

This commit is contained in:
Dean Herbert
2019-06-30 21:58:30 +09:00
parent bd54b34538
commit 60ea3d4e1a
29 changed files with 222 additions and 165 deletions

View File

@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
internal float LazyTravelDistance;
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
public List<List<HitSampleInfo>> NodeSamples { get; set; } = new List<List<HitSampleInfo>>();
private int repeatCount;
@ -157,12 +157,12 @@ namespace osu.Game.Rulesets.Osu.Objects
foreach (var e in
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
{
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
var firstSample = Samples.Find(s => s.Name == HitSampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
var sampleList = new List<HitSampleInfo>();
if (firstSample != null)
sampleList.Add(new SampleInfo
sampleList.Add(new HitSampleInfo
{
Bank = firstSample.Bank,
Volume = firstSample.Volume,
@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
private List<SampleInfo> getNodeSamples(int nodeIndex) =>
private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuJudgement();