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https://github.com/osukey/osukey.git
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Merge pull request #9706 from smoogipoo/multi-pagination
This commit is contained in:
@ -136,6 +136,11 @@ namespace osu.Game.Online.API
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Success?.Invoke();
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}
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internal void TriggerFailure(Exception e)
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{
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Failure?.Invoke(e);
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}
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public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
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public void Fail(Exception e)
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@ -166,7 +171,7 @@ namespace osu.Game.Online.API
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}
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Logger.Log($@"Failing request {this} ({e})", LoggingTarget.Network);
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pendingFailure = () => Failure?.Invoke(e);
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pendingFailure = () => TriggerFailure(e);
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checkAndScheduleFailure();
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}
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|
@ -15,6 +15,6 @@ namespace osu.Game.Online.API.Requests
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{
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[UsedImplicitly]
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[JsonExtensionData]
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public IDictionary<string, JToken> Properties;
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public IDictionary<string, JToken> Properties { get; set; } = new Dictionary<string, JToken>();
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}
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}
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|
@ -1,29 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Online.API;
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namespace osu.Game.Online.Multiplayer
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{
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public class GetRoomPlaylistScoresRequest : APIRequest<RoomPlaylistScores>
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{
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private readonly int roomId;
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private readonly int playlistItemId;
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public GetRoomPlaylistScoresRequest(int roomId, int playlistItemId)
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{
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this.roomId = roomId;
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this.playlistItemId = playlistItemId;
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}
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protected override string Target => $@"rooms/{roomId}/playlist/{playlistItemId}/scores";
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}
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public class RoomPlaylistScores
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{
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[JsonProperty("scores")]
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public List<MultiplayerScore> Scores { get; set; }
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}
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}
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59
osu.Game/Online/Multiplayer/IndexPlaylistScoresRequest.cs
Normal file
59
osu.Game/Online/Multiplayer/IndexPlaylistScoresRequest.cs
Normal file
@ -0,0 +1,59 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.IO.Network;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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namespace osu.Game.Online.Multiplayer
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{
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/// <summary>
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/// Returns a list of scores for the specified playlist item.
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/// </summary>
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public class IndexPlaylistScoresRequest : APIRequest<IndexedMultiplayerScores>
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{
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public readonly int RoomId;
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public readonly int PlaylistItemId;
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[CanBeNull]
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public readonly Cursor Cursor;
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[CanBeNull]
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public readonly IndexScoresParams IndexParams;
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public IndexPlaylistScoresRequest(int roomId, int playlistItemId)
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{
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RoomId = roomId;
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PlaylistItemId = playlistItemId;
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}
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public IndexPlaylistScoresRequest(int roomId, int playlistItemId, [NotNull] Cursor cursor, [NotNull] IndexScoresParams indexParams)
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: this(roomId, playlistItemId)
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{
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Cursor = cursor;
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IndexParams = indexParams;
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}
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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if (Cursor != null)
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{
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Debug.Assert(IndexParams != null);
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req.AddCursor(Cursor);
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foreach (var (key, value) in IndexParams.Properties)
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req.AddParameter(key, value.ToString());
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}
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return req;
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}
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protected override string Target => $@"rooms/{RoomId}/playlist/{PlaylistItemId}/scores";
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}
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}
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20
osu.Game/Online/Multiplayer/IndexScoresParams.cs
Normal file
20
osu.Game/Online/Multiplayer/IndexScoresParams.cs
Normal file
@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace osu.Game.Online.Multiplayer
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{
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/// <summary>
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/// A collection of parameters which should be passed to the index endpoint to fetch the next page.
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/// </summary>
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public class IndexScoresParams
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{
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[UsedImplicitly]
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[JsonExtensionData]
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public IDictionary<string, JToken> Properties { get; set; } = new Dictionary<string, JToken>();
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}
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}
|
27
osu.Game/Online/Multiplayer/IndexedMultiplayerScores.cs
Normal file
27
osu.Game/Online/Multiplayer/IndexedMultiplayerScores.cs
Normal file
@ -0,0 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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namespace osu.Game.Online.Multiplayer
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{
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/// <summary>
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/// A <see cref="MultiplayerScores"/> object returned via a <see cref="IndexPlaylistScoresRequest"/>.
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/// </summary>
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public class IndexedMultiplayerScores : MultiplayerScores
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{
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/// <summary>
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/// The total scores in the playlist item.
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/// </summary>
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[JsonProperty("total")]
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public int? TotalScores { get; set; }
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/// <summary>
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/// The user's score, if any.
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/// </summary>
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[JsonProperty("user_score")]
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[CanBeNull]
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public MultiplayerScore UserScore { get; set; }
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using osu.Game.Online.API;
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@ -47,6 +48,19 @@ namespace osu.Game.Online.Multiplayer
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[JsonProperty("ended_at")]
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public DateTimeOffset EndedAt { get; set; }
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/// <summary>
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/// The position of this score, starting at 1.
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/// </summary>
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[JsonProperty("position")]
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public int? Position { get; set; }
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/// <summary>
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/// Any scores in the room around this score.
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/// </summary>
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[JsonProperty("scores_around")]
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[CanBeNull]
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public MultiplayerScoresAround ScoresAround { get; set; }
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public ScoreInfo CreateScoreInfo(PlaylistItem playlistItem)
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{
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var rulesetInstance = playlistItem.Ruleset.Value.CreateInstance();
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|
27
osu.Game/Online/Multiplayer/MultiplayerScores.cs
Normal file
27
osu.Game/Online/Multiplayer/MultiplayerScores.cs
Normal file
@ -0,0 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Online.API.Requests;
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namespace osu.Game.Online.Multiplayer
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{
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/// <summary>
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/// An object which contains scores and related data for fetching next pages.
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/// </summary>
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public class MultiplayerScores : ResponseWithCursor
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{
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/// <summary>
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/// The scores.
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/// </summary>
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[JsonProperty("scores")]
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public List<MultiplayerScore> Scores { get; set; } = new List<MultiplayerScore>();
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/// <summary>
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/// The parameters to be used to fetch the next page.
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/// </summary>
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[JsonProperty("params")]
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public IndexScoresParams Params { get; set; } = new IndexScoresParams();
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}
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}
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28
osu.Game/Online/Multiplayer/MultiplayerScoresAround.cs
Normal file
28
osu.Game/Online/Multiplayer/MultiplayerScoresAround.cs
Normal file
@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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||||
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||||
using JetBrains.Annotations;
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||||
using Newtonsoft.Json;
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||||
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namespace osu.Game.Online.Multiplayer
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{
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/// <summary>
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/// An object which stores scores higher and lower than the user's score.
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/// </summary>
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public class MultiplayerScoresAround
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{
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/// <summary>
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/// Scores sorted "higher" than the user's score, depending on the sorting order.
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/// </summary>
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[JsonProperty("higher")]
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[CanBeNull]
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public MultiplayerScores Higher { get; set; }
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/// <summary>
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/// Scores sorted "lower" than the user's score, depending on the sorting order.
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/// </summary>
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[JsonProperty("lower")]
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[CanBeNull]
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public MultiplayerScores Lower { get; set; }
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}
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}
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23
osu.Game/Online/Multiplayer/ShowPlaylistUserScoreRequest.cs
Normal file
23
osu.Game/Online/Multiplayer/ShowPlaylistUserScoreRequest.cs
Normal file
@ -0,0 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
||||
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using osu.Game.Online.API;
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namespace osu.Game.Online.Multiplayer
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{
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public class ShowPlaylistUserScoreRequest : APIRequest<MultiplayerScore>
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{
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private readonly int roomId;
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private readonly int playlistItemId;
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private readonly long userId;
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public ShowPlaylistUserScoreRequest(int roomId, int playlistItemId, long userId)
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{
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this.roomId = roomId;
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this.playlistItemId = playlistItemId;
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this.userId = userId;
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}
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protected override string Target => $"rooms/{roomId}/playlist/{playlistItemId}/scores/users/{userId}";
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}
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}
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@ -3,7 +3,9 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -20,7 +22,15 @@ namespace osu.Game.Screens.Multi.Ranking
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private readonly int roomId;
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private readonly PlaylistItem playlistItem;
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private LoadingSpinner loadingLayer;
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protected LoadingSpinner LeftSpinner { get; private set; }
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protected LoadingSpinner CentreSpinner { get; private set; }
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protected LoadingSpinner RightSpinner { get; private set; }
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private MultiplayerScores higherScores;
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private MultiplayerScores lowerScores;
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[Resolved]
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private IAPIProvider api { get; set; }
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public TimeshiftResultsScreen(ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true)
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: base(score, allowRetry)
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@ -32,29 +42,173 @@ namespace osu.Game.Screens.Multi.Ranking
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[BackgroundDependencyLoader]
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||||
private void load()
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||||
{
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||||
AddInternal(loadingLayer = new LoadingLayer
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||||
AddInternal(new Container
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||||
{
|
||||
Anchor = Anchor.Centre,
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||||
Origin = Anchor.Centre,
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||||
X = -10,
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||||
State = { Value = Score == null ? Visibility.Visible : Visibility.Hidden },
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||||
Padding = new MarginPadding { Bottom = TwoLayerButton.SIZE_EXTENDED.Y }
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||||
RelativeSizeAxes = Axes.Both,
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||||
Padding = new MarginPadding { Bottom = TwoLayerButton.SIZE_EXTENDED.Y },
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||||
Children = new Drawable[]
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||||
{
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||||
LeftSpinner = new PanelListLoadingSpinner(ScorePanelList)
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||||
{
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||||
Anchor = Anchor.CentreLeft,
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||||
Origin = Anchor.Centre,
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||||
},
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||||
CentreSpinner = new PanelListLoadingSpinner(ScorePanelList)
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||||
{
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||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
State = { Value = Score == null ? Visibility.Visible : Visibility.Hidden },
|
||||
},
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||||
RightSpinner = new PanelListLoadingSpinner(ScorePanelList)
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||||
{
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||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
|
||||
{
|
||||
var req = new GetRoomPlaylistScoresRequest(roomId, playlistItem.ID);
|
||||
// This performs two requests:
|
||||
// 1. A request to show the user's score (and scores around).
|
||||
// 2. If that fails, a request to index the room starting from the highest score.
|
||||
|
||||
req.Success += r =>
|
||||
var userScoreReq = new ShowPlaylistUserScoreRequest(roomId, playlistItem.ID, api.LocalUser.Value.Id);
|
||||
|
||||
userScoreReq.Success += userScore =>
|
||||
{
|
||||
scoresCallback?.Invoke(r.Scores.Where(s => s.ID != Score?.OnlineScoreID).Select(s => s.CreateScoreInfo(playlistItem)));
|
||||
loadingLayer.Hide();
|
||||
var allScores = new List<MultiplayerScore> { userScore };
|
||||
|
||||
if (userScore.ScoresAround?.Higher != null)
|
||||
{
|
||||
allScores.AddRange(userScore.ScoresAround.Higher.Scores);
|
||||
higherScores = userScore.ScoresAround.Higher;
|
||||
}
|
||||
|
||||
if (userScore.ScoresAround?.Lower != null)
|
||||
{
|
||||
allScores.AddRange(userScore.ScoresAround.Lower.Scores);
|
||||
lowerScores = userScore.ScoresAround.Lower;
|
||||
}
|
||||
|
||||
performSuccessCallback(scoresCallback, allScores);
|
||||
};
|
||||
|
||||
req.Failure += _ => loadingLayer.Hide();
|
||||
// On failure, fallback to a normal index.
|
||||
userScoreReq.Failure += _ => api.Queue(createIndexRequest(scoresCallback));
|
||||
|
||||
return req;
|
||||
return userScoreReq;
|
||||
}
|
||||
|
||||
protected override APIRequest FetchNextPage(int direction, Action<IEnumerable<ScoreInfo>> scoresCallback)
|
||||
{
|
||||
Debug.Assert(direction == 1 || direction == -1);
|
||||
|
||||
MultiplayerScores pivot = direction == -1 ? higherScores : lowerScores;
|
||||
|
||||
if (pivot?.Cursor == null)
|
||||
return null;
|
||||
|
||||
if (pivot == higherScores)
|
||||
LeftSpinner.Show();
|
||||
else
|
||||
RightSpinner.Show();
|
||||
|
||||
return createIndexRequest(scoresCallback, pivot);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="IndexPlaylistScoresRequest"/> with an optional score pivot.
|
||||
/// </summary>
|
||||
/// <remarks>Does not queue the request.</remarks>
|
||||
/// <param name="scoresCallback">The callback to perform with the resulting scores.</param>
|
||||
/// <param name="pivot">An optional score pivot to retrieve scores around. Can be null to retrieve scores from the highest score.</param>
|
||||
/// <returns>The indexing <see cref="APIRequest"/>.</returns>
|
||||
private APIRequest createIndexRequest(Action<IEnumerable<ScoreInfo>> scoresCallback, [CanBeNull] MultiplayerScores pivot = null)
|
||||
{
|
||||
var indexReq = pivot != null
|
||||
? new IndexPlaylistScoresRequest(roomId, playlistItem.ID, pivot.Cursor, pivot.Params)
|
||||
: new IndexPlaylistScoresRequest(roomId, playlistItem.ID);
|
||||
|
||||
indexReq.Success += r =>
|
||||
{
|
||||
if (pivot == lowerScores)
|
||||
lowerScores = r;
|
||||
else
|
||||
higherScores = r;
|
||||
|
||||
performSuccessCallback(scoresCallback, r.Scores, r);
|
||||
};
|
||||
|
||||
indexReq.Failure += _ => hideLoadingSpinners(pivot);
|
||||
|
||||
return indexReq;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Transforms returned <see cref="MultiplayerScores"/> into <see cref="ScoreInfo"/>s, ensure the <see cref="ScorePanelList"/> is put into a sane state, and invokes a given success callback.
|
||||
/// </summary>
|
||||
/// <param name="callback">The callback to invoke with the final <see cref="ScoreInfo"/>s.</param>
|
||||
/// <param name="scores">The <see cref="MultiplayerScore"/>s that were retrieved from <see cref="APIRequest"/>s.</param>
|
||||
/// <param name="pivot">An optional pivot around which the scores were retrieved.</param>
|
||||
private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null)
|
||||
{
|
||||
var scoreInfos = new List<ScoreInfo>(scores.Select(s => s.CreateScoreInfo(playlistItem)));
|
||||
|
||||
// Select a score if we don't already have one selected.
|
||||
// Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll).
|
||||
if (SelectedScore.Value == null)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
// Prefer selecting the local user's score, or otherwise default to the first visible score.
|
||||
SelectedScore.Value = scoreInfos.FirstOrDefault(s => s.User.Id == api.LocalUser.Value.Id) ?? scoreInfos.FirstOrDefault();
|
||||
});
|
||||
}
|
||||
|
||||
// Invoke callback to add the scores. Exclude the user's current score which was added previously.
|
||||
callback.Invoke(scoreInfos.Where(s => s.OnlineScoreID != Score?.OnlineScoreID));
|
||||
|
||||
hideLoadingSpinners(pivot);
|
||||
}
|
||||
|
||||
private void hideLoadingSpinners([CanBeNull] MultiplayerScores pivot = null)
|
||||
{
|
||||
CentreSpinner.Hide();
|
||||
|
||||
if (pivot == lowerScores)
|
||||
RightSpinner.Hide();
|
||||
else if (pivot == higherScores)
|
||||
LeftSpinner.Hide();
|
||||
}
|
||||
|
||||
private class PanelListLoadingSpinner : LoadingSpinner
|
||||
{
|
||||
private readonly ScorePanelList list;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="PanelListLoadingSpinner"/>.
|
||||
/// </summary>
|
||||
/// <param name="list">The list to track.</param>
|
||||
/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
|
||||
public PanelListLoadingSpinner(ScorePanelList list, bool withBox = true)
|
||||
: base(withBox)
|
||||
{
|
||||
this.list = list;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float panelOffset = list.DrawWidth / 2 - ScorePanel.EXPANDED_WIDTH;
|
||||
|
||||
if ((Anchor & Anchor.x0) > 0)
|
||||
X = (float)(panelOffset - list.Current);
|
||||
else if ((Anchor & Anchor.x2) > 0)
|
||||
X = (float)(list.ScrollableExtent - list.Current - panelOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,8 @@ namespace osu.Game.Screens.Ranking
|
||||
public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
|
||||
|
||||
public readonly ScoreInfo Score;
|
||||
private readonly bool allowRetry;
|
||||
|
||||
protected ScorePanelList ScorePanelList { get; private set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private Player player { get; set; }
|
||||
@ -47,9 +48,13 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
private StatisticsPanel statisticsPanel;
|
||||
private Drawable bottomPanel;
|
||||
private ScorePanelList scorePanelList;
|
||||
private Container<ScorePanel> detachedPanelContainer;
|
||||
|
||||
private bool fetchedInitialScores;
|
||||
private APIRequest nextPageRequest;
|
||||
|
||||
private readonly bool allowRetry;
|
||||
|
||||
protected ResultsScreen(ScoreInfo score, bool allowRetry = true)
|
||||
{
|
||||
Score = score;
|
||||
@ -84,7 +89,7 @@ namespace osu.Game.Screens.Ranking
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Score = { BindTarget = SelectedScore }
|
||||
},
|
||||
scorePanelList = new ScorePanelList
|
||||
ScorePanelList = new ScorePanelList
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
SelectedScore = { BindTarget = SelectedScore },
|
||||
@ -142,7 +147,7 @@ namespace osu.Game.Screens.Ranking
|
||||
};
|
||||
|
||||
if (Score != null)
|
||||
scorePanelList.AddScore(Score);
|
||||
ScorePanelList.AddScore(Score);
|
||||
|
||||
if (player != null && allowRetry)
|
||||
{
|
||||
@ -164,11 +169,7 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var req = FetchScores(scores => Schedule(() =>
|
||||
{
|
||||
foreach (var s in scores)
|
||||
addScore(s);
|
||||
}));
|
||||
var req = FetchScores(fetchScoresCallback);
|
||||
|
||||
if (req != null)
|
||||
api.Queue(req);
|
||||
@ -176,6 +177,28 @@ namespace osu.Game.Screens.Ranking
|
||||
statisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (fetchedInitialScores && nextPageRequest == null)
|
||||
{
|
||||
if (ScorePanelList.IsScrolledToStart)
|
||||
nextPageRequest = FetchNextPage(-1, fetchScoresCallback);
|
||||
else if (ScorePanelList.IsScrolledToEnd)
|
||||
nextPageRequest = FetchNextPage(1, fetchScoresCallback);
|
||||
|
||||
if (nextPageRequest != null)
|
||||
{
|
||||
// Scheduled after children to give the list a chance to update its scroll position and not potentially trigger a second request too early.
|
||||
nextPageRequest.Success += () => ScheduleAfterChildren(() => nextPageRequest = null);
|
||||
nextPageRequest.Failure += _ => ScheduleAfterChildren(() => nextPageRequest = null);
|
||||
|
||||
api.Queue(nextPageRequest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a fetch/refresh of scores to be displayed.
|
||||
/// </summary>
|
||||
@ -183,6 +206,22 @@ namespace osu.Game.Screens.Ranking
|
||||
/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
|
||||
protected virtual APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
|
||||
|
||||
/// <summary>
|
||||
/// Performs a fetch of the next page of scores. This is invoked every frame until a non-null <see cref="APIRequest"/> is returned.
|
||||
/// </summary>
|
||||
/// <param name="direction">The fetch direction. -1 to fetch scores greater than the current start of the list, and 1 to fetch scores lower than the current end of the list.</param>
|
||||
/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
|
||||
/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
|
||||
protected virtual APIRequest FetchNextPage(int direction, Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
|
||||
|
||||
private void fetchScoresCallback(IEnumerable<ScoreInfo> scores) => Schedule(() =>
|
||||
{
|
||||
foreach (var s in scores)
|
||||
addScore(s);
|
||||
|
||||
fetchedInitialScores = true;
|
||||
});
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
@ -213,7 +252,7 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
private void addScore(ScoreInfo score)
|
||||
{
|
||||
var panel = scorePanelList.AddScore(score);
|
||||
var panel = ScorePanelList.AddScore(score);
|
||||
|
||||
if (detachedPanel != null)
|
||||
panel.Alpha = 0;
|
||||
@ -226,11 +265,11 @@ namespace osu.Game.Screens.Ranking
|
||||
if (state.NewValue == Visibility.Visible)
|
||||
{
|
||||
// Detach the panel in its original location, and move into the desired location in the local container.
|
||||
var expandedPanel = scorePanelList.GetPanelForScore(SelectedScore.Value);
|
||||
var expandedPanel = ScorePanelList.GetPanelForScore(SelectedScore.Value);
|
||||
var screenSpacePos = expandedPanel.ScreenSpaceDrawQuad.TopLeft;
|
||||
|
||||
// Detach and move into the local container.
|
||||
scorePanelList.Detach(expandedPanel);
|
||||
ScorePanelList.Detach(expandedPanel);
|
||||
detachedPanelContainer.Add(expandedPanel);
|
||||
|
||||
// Move into its original location in the local container first, then to the final location.
|
||||
@ -240,9 +279,9 @@ namespace osu.Game.Screens.Ranking
|
||||
.MoveTo(new Vector2(StatisticsPanel.SIDE_PADDING, origLocation.Y), 150, Easing.OutQuint);
|
||||
|
||||
// Hide contracted panels.
|
||||
foreach (var contracted in scorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
|
||||
foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
|
||||
contracted.FadeOut(150, Easing.OutQuint);
|
||||
scorePanelList.HandleInput = false;
|
||||
ScorePanelList.HandleInput = false;
|
||||
|
||||
// Dim background.
|
||||
Background.FadeTo(0.1f, 150);
|
||||
@ -255,7 +294,7 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
// Remove from the local container and re-attach.
|
||||
detachedPanelContainer.Remove(detachedPanel);
|
||||
scorePanelList.Attach(detachedPanel);
|
||||
ScorePanelList.Attach(detachedPanel);
|
||||
|
||||
// Move into its original location in the attached container first, then to the final location.
|
||||
var origLocation = detachedPanel.Parent.ToLocalSpace(screenSpacePos);
|
||||
@ -264,9 +303,9 @@ namespace osu.Game.Screens.Ranking
|
||||
.MoveTo(new Vector2(0, origLocation.Y), 150, Easing.OutQuint);
|
||||
|
||||
// Show contracted panels.
|
||||
foreach (var contracted in scorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
|
||||
foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
|
||||
contracted.FadeIn(150, Easing.OutQuint);
|
||||
scorePanelList.HandleInput = true;
|
||||
ScorePanelList.HandleInput = true;
|
||||
|
||||
// Un-dim background.
|
||||
Background.FadeTo(0.5f, 150);
|
||||
|
@ -26,6 +26,31 @@ namespace osu.Game.Screens.Ranking
|
||||
/// </summary>
|
||||
private const float expanded_panel_spacing = 15;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum distance from either end point of the list that the list can be considered scrolled to the end point.
|
||||
/// </summary>
|
||||
private const float scroll_endpoint_distance = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="ScorePanelList"/> can be scrolled and is currently scrolled to the start.
|
||||
/// </summary>
|
||||
public bool IsScrolledToStart => flow.Count > 0 && scroll.ScrollableExtent > 0 && scroll.Current <= scroll_endpoint_distance;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="ScorePanelList"/> can be scrolled and is currently scrolled to the end.
|
||||
/// </summary>
|
||||
public bool IsScrolledToEnd => flow.Count > 0 && scroll.ScrollableExtent > 0 && scroll.IsScrolledToEnd(scroll_endpoint_distance);
|
||||
|
||||
/// <summary>
|
||||
/// The current scroll position.
|
||||
/// </summary>
|
||||
public double Current => scroll.Current;
|
||||
|
||||
/// <summary>
|
||||
/// The scrollable extent.
|
||||
/// </summary>
|
||||
public double ScrollableExtent => scroll.ScrollableExtent;
|
||||
|
||||
/// <summary>
|
||||
/// An action to be invoked if a <see cref="ScorePanel"/> is clicked while in an expanded state.
|
||||
/// </summary>
|
||||
|
Reference in New Issue
Block a user