Add function of computing position range occupied by hit objects

This commit is contained in:
ekrctb
2021-07-21 15:36:34 +09:00
parent 1bff4373b3
commit 60f876511d
2 changed files with 72 additions and 0 deletions

View File

@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
@ -20,5 +23,41 @@ namespace osu.Game.Rulesets.Catch.Edit
{
return new Vector2(hitObject.OriginalX, hitObjectContainer.PositionAtTime(hitObject.StartTime));
}
/// <summary>
/// Get the range of horizontal position occupied by the hit object.
/// </summary>
/// <remarks>
/// <see cref="TinyDroplet"/>s are excluded and returns <see cref="PositionRange.EMPTY"/>.
/// </remarks>
public static PositionRange GetPositionRange(HitObject hitObject)
{
switch (hitObject)
{
case Fruit fruit:
return new PositionRange(fruit.OriginalX);
case Droplet droplet:
return droplet is TinyDroplet ? PositionRange.EMPTY : new PositionRange(droplet.OriginalX);
case JuiceStream _:
return GetPositionRange(hitObject.NestedHitObjects);
case BananaShower _:
// A banana shower occupies the whole screen width.
return new PositionRange(0, CatchPlayfield.WIDTH);
default:
return PositionRange.EMPTY;
}
}
/// <summary>
/// Get the range of horizontal position occupied by the hit objects.
/// </summary>
/// <remarks>
/// <see cref="TinyDroplet"/>s are excluded.
/// </remarks>
public static PositionRange GetPositionRange(IEnumerable<HitObject> hitObjects) => hitObjects.Select(GetPositionRange).Aggregate(PositionRange.EMPTY, PositionRange.Union);
}
}