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Simplify iteration code
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK;
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@ -80,25 +79,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public void UpdateSnakingPosition(Vector2 start, Vector2 end)
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public void UpdateSnakingPosition(Vector2 start, Vector2 end)
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{
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{
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Position = isRepeatAtEnd ? end : start;
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Position = isRepeatAtEnd ? end : start;
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var curve = drawableSlider.Body.CurrentCurve;
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var curve = drawableSlider.Body.CurrentCurve;
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if (curve.Count < 3 || curve.All(p => p == Position))
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if (curve.Count < 2)
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return;
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return;
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int referenceIndex;
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//We are looking for the next point in the curve different than our position
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int searchStart = isRepeatAtEnd ? curve.Count - 1 : 0;
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//Since there can be more than one point equal to our position, we iterate until one is found
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int direction = isRepeatAtEnd ? -1 : 1;
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if (isRepeatAtEnd)
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// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
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for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
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{
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{
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referenceIndex = curve.Count - 1;
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if (curve[i] == Position)
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while (curve[referenceIndex] == Position)
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continue;
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referenceIndex--;
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Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
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break;
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}
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}
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else
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{
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referenceIndex = 0;
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while (curve[referenceIndex] == Position)
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referenceIndex++;
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}
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Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[referenceIndex].Y - Position.Y, curve[referenceIndex].X - Position.X));
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}
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}
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}
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}
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}
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}
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