Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.

This commit is contained in:
smoogipooo
2017-05-29 12:10:29 +09:00
parent 0fd053707d
commit 6101fe98e1
2 changed files with 34 additions and 3 deletions

View File

@ -428,6 +428,9 @@ namespace osu.Game.Beatmaps.Formats
break;
}
}
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
}
internal enum LegacySampleBank