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Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
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@ -428,6 +428,9 @@ namespace osu.Game.Beatmaps.Formats
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break;
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}
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}
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foreach (var hitObject in beatmap.HitObjects)
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hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
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}
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internal enum LegacySampleBank
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